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Teach Yourself CorelDRAW 8 in 24 Hours

CorelDRAW 8 is an enormously powerful graphic design package. With that power comes a fairly complex design environment and an almost infinite combination of tools and effects. In this book, you'll meet and work with all these tools and effects.
Not only is CorelDRAW an encyclopedic graphics package, it comes with two additional major programs, as well as many utilities. This book includes hours (20-24) that introduce you to Corel PHOTO-PAINT 8 and CorelDREAM 3-D 8.
With all that said, you can jump into CorelDRAW 8 with a minimum of preparation and create complex illustrations. Don't be intimidated, because it's all easy and you're going to have fun learning. In the first lesson, you'll get acquainted with enough of CorelDRAW's environment to start creating drawings. And you will learn to use lines and line segments to create graphic images.
Welcome to CorelDRAW 8
Before you dive in and start creating your own graphic images, you need to understand a few basic concepts about what CorelDRAW does--both on your screen and behind the scenes. That's what this section is about.
Now you might be asking yourself, "Do I really need to know what's going on behind the scenes in CorelDRAW 8?" Not necessarily, but a basic understanding of the unique way CorelDRAW creates images will help you to design images and transform those images to hard copy or web page output.
CorelDRAW is different from bitmap graphic design packages. CorelDRAW is a vector-based program, which means that it creates and handles images as mathematically defined vectors. Vectors are objects with both magnitude (size) and direction (angles, curvature, and so on). The files that store CorelDRAW images consist of lists of lines, with information on their location, direction, length, color, and curves..........
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