This book is a series of tutorials to help new users learn Blender. The tutorials increase in difficulty, and later tutorials build on the lessons in previous ones. Therefore, Blender beginners should follow the tutorials in sequence. Intermediate users can skip to a tutorial of suitable difficulty. You will be learning how to use Blender, a powerful and complicated 3D modeling program. You will learn how to understand 3D, how to cheat the 3D, and most importantly, how to think in 3D. You will learn all the ins and outs of 3D modeling, using Blender and using your brain. Unfortunately for you eager types, there are quite a few steps before you start modeling. Keep in mind that you need to learn how to use Blender! Don't jump into modeling straight away!
Following are the few topics covered in this Blender 3d book.
- Knowing Blender
- Thinking in 3D
- Learning the Graphical User Interface
- Learn to Model
- Modeling a Simple Person
- Modeling Beyond Basics
- Creating Models With Photo Assistance
- Curve and Path Modeling
- Creating Models With Photo Assistance
- Curve and Path Modeling
- Materials and Textures
- Using Materials and Textures
- UV Maps
- Broadening Horizons
- Lighting
- Rendering
- Basic Animation
- Particle Systems
- Soft Body Animation
- Blender Game Engine Basics
- Python Scripting
- Advanced Modeling
- Advanced Materials and Textures
- Advanced Animation
- Advanced Game Engine